Unlocks at Season 1 — Choose Engineer or War Leader, earn skill points, build your advantage.
1 skill point per level. Season 1 cap = Lv 40 (40 pts). Season 2 = Lv 70. Season 3+ = Lv 100. Skills persist across seasons!
1. What is the Profession Hall?
The Profession Hall is a building that unlocks in Season 1. Inside, you choose one of two professions — Engineer or War Leader — and invest skill points as you level up. Each profession has a unique skill tree with passive and active abilities that permanently boost your account.
Access: Season 1 event menu → Profession, or tap the Profession Hall building
Three options: Engineer, War Leader, or Diplomat (Diplomat not yet available)
Not permanent: You can switch professions using a Profession Change Certificate (resets all skills)
Building actions: Professions (choose/view), Profession Skills (allocate points), Building Info
2. How Leveling Works
You earn 1 skill point per profession level. New skills unlock every 5 levels. Each skill can be upgraded from Level 1 to its max (usually 5). You can also gain up to 10 bonus skill point items per season from events and rewards.
Detail
Season 1
Season 2
Season 3+
Level Cap
40
70
100
Skill Points (from levels)
40
70
100
Bonus Items (max per season)
+10
+10
+10
Max Total
50
80
110
How to earn XP: Kill monsters on the World Map, capture cities, upgrade seasonal buildings, use Profession EXP Books
Excess XP: Once you hit the cap, excess converts to storage and transfers via mail at the next season’s start
Seasonal skills (green background in-game) reset each season. Skill points spent on them are refunded.
3. Engineer — Full Skill Table
The Engineer is the best choice for most players, especially F2P. Focused on construction speed, research speed, resource savings, and team support. Permanent skills (not seasonal) are listed below.
Unlock
Skill
Type
Max
Effect (at Max Level)
CD
Priority
Lv 1
Rapid Production
Active
5
Instantly collect 20 hours of Food, Iron & Coin production
24h
High
Lv 1
Outstanding Contribution
Passive
1
+100% Alliance Contribution points from tech donations (does not affect Contribution Score)
—
High
Lv 5
Extra Meal
Passive
1
+50% daily free stamina (75 packs instead of 50)
—
High
Lv 5
Siege Mastery
Passive
5
+500 unit durability damage to cities
—
Med
Lv 10
Build for Free
Passive
5
+240 min free construction speedup
—
High
Lv 10
Research for Free
Passive
5
+240 min free research speedup
—
High
Lv 15
Build Now
Active
5
Instantly reduce all construction queue time by 600 min (10 hrs)
48h
High
Lv 15
Research Now
Active
5
Instantly reduce all research queue time by 1,200 min (20 hrs)
48h
High
Lv 20
Rally Rush
Passive
5
+50% troop march speed when joining/returning from rallies
—
Low
Lv 20
Siege Banner
Active
1
Place banner: +100 durability damage for nearby allies, 30 min
72h
Med
Lv 25
Siege Inspiration
Passive
3
+60% Profession EXP from damaging city durability
—
Med
Lv 25
Friendly Aid
Passive
5
-25% troop casualty rate when reinforcing an ally
—
Low
Lv 30
Cooperative Construction
Active
2
+20% building speed for you AND a selected ally for 60 min (does not stack)
24h
High
Lv 30
Cooperative Research
Active
2
+20% research speed for you AND a selected ally for 60 min (does not stack)
24h
High
Lv 35
Resource-Saving
Passive
5
-5% Food, Iron & Coin cost for construction
—
High
Lv 35
Recycling
Passive
5
-5% Food, Iron & Coin cost for research
—
High
Lv 40
Medical Aid
Active
5
Increases Hospital Capacity for you and an ally, 240 min
72h
Med
Lv 40
Buddy Shield
Active
3
Activate a 4-hour shield for yourself or an ally
72h
Med
Lv 45
Drone Supply
Active
5
Instantly gain drone upgrade resources
24h
High
Lv 45
Fearless Defense
Passive
5
Deal damage to enemies based on your troop losses (5% at max)
—
Low
Lv 50
Random Visitors
Active
5
Summon a random survivor
120h
Low
Lv 50
Durability Mine
Active
5
Place mine that reduces enemy base/city durability. Max 2 mines, generates 1 per 12h
—
Low
4. War Leader — Full Skill Table
The War Leader is built for combat — rally damage, troop training speed, hospital capacity, and battlefield control. Best for alliance leaders, rally callers, and aggressive PvP players.
Unlock
Skill
Type
Max
Effect (at Max Level)
CD
Priority
Lv 1
Immediate Return
Passive
5
Instantly return squad on first teleport use
—
Low
Lv 1
Unit Mobilization
Active
5
Instantly receive 250 high-level units
24h
High
Lv 5
Drill Ground Prep
Passive
5
Increases drill ground capacity
—
Med
Lv 5
Hospital Prep
Passive
5
Increases hospital capacity
—
High
Lv 10
Craze
Passive
5
Boosts damage during war fever
—
Med
Lv 10
Urgent Cure
Active
5
Instantly heal 5,000 units
72h
Med
Lv 15
Winning Pursuit
Passive
5
+5% enemy death rate when attacking burning targets
—
Med
Lv 15
Intensive Training
Passive
5
Increases unit training speed
—
High
Lv 20
March in Badlands
Passive
2
+march speed in contaminated land
—
Med
Lv 20
Warfare Supplies
Passive
5
Increases daily plunder cap
—
High
Lv 25
Inspire
Passive
5
Boosts unit morale (combat effectiveness)
—
High
Lv 25
Speed-up Reinforce
Passive
5
Increases reinforcement march speed
—
Low
Lv 30
Team Strike
Passive
5
Boost damage for ALL squads in a rally when you participate or initiate
—
High
Lv 30
Disguise
Active
1
Hide your base info for 30 min
48h
Low
Lv 35
Tactical Reinforce
Passive
5
Increases attacker death rate (defense boost)
—
Med
Lv 35
Reinforce Strengthen
Passive
5
Boosts defensive heroes’ stats when reinforcing
—
Med
Lv 40
Decay Ray
Passive
1
Permanently downgrade up to 1,000 enemy units daily when attacking
—
Med
Lv 40
Charge Banner
Active
1
Place banner: +2% ally attack within range, 30 min
72h
High
Lv 45
Hold the Base
Passive
5
+5% wall defense hero stats
—
High
Lv 45
Rally Guard
Passive
5
-5% rally squad death rate
—
Med
Lv 50
Base Strike
Passive
5
+5% attacking hero stats
—
High
Lv 50
Destruction Mine
Active
5
Place mine that kills 50 drill ground units. Max 2, generates 1 per 72h
—
Low
5. Seasonal Skills
Each season adds special skills (shown with a green background in-game). These skills reset at the end of the season and all skill points spent on them are refunded. Both professions share the same seasonal skills.
Unlock
Skill (Season 1)
Max
Effect
Lv 1
Combat Experience
3
+60% Profession EXP from killing World Map monsters
Lv 5
Building Inspiration I
3
+15% Profession EXP from upgrading seasonal buildings
Lv 10
Infection Spread
1
Infect enemies with virus by defeating them after you’ve been poisoned
Lv 15
Healing Expert
1
Remove 1 extra virus stack when curing an ally
Lv 20
Double Exchange
3
Exchange seasonal resources at 1:2 ratio (up to 25,000), CD 48h
Lv 30
Poison Trial
1
Raise virus stack limit by +100
Lv 35
Professional Insights
5
Instantly gain 10% of current level’s Profession EXP (max 20,000), CD 24h
Lv 50
Virus Control
1
Defeat Doom Walker for a chance to get summoning item to target specific enemies
Seasonal Skills Note
Seasonal skills change every season! S2 has different skills than S1. Points are always refunded on reset.
Prioritize Combat Experience and Building Inspiration early — they accelerate your profession leveling for the rest of the season.
6. Which Profession Should You Choose?
Before deciding, understand the trade-offs. Each profession excels in different areas — and has real downsides.
Engineer — Pros
Compounding growth: Build/research speedups don’t help once — they help all week, all season, and every combat check after (godlikebots.com)
Resource savings stack: -5% construction + -5% research costs add up massively over months (lastwargame.online)
Best for early season: Engineer skills reduce time and cost of upgrading seasonal buildings, creating a snowball effect (godlikebots.com)
Alliance-wide buffs: Cooperative Construction/Research boost you AND an ally every 24h (lastwartutorial.com)
Universal choice: “A more universal choice recommended for most players” (lastwargame.online)
Free daily resources: Rapid Production gives 20h of Food, Iron & Coin production instantly (lastwartutorial.com)
Engineer — Cons
Zero combat stats: Offers no direct battle stat improvements — no ATK, DEF, or HP boosts (godlikebots.com)
Less impactful late-game: Benefits diminish once base infrastructure stabilizes and you’re no longer building constantly (godlikebots.com)
No rally power: Can’t boost rally damage or troop performance in any way (lastwargame.online)
Cooperative skills don’t stack: Multiple Engineers buffing the same person is wasted — only the last buff applies (lastwartutorial.com)
War Leader — Pros
Rally force multiplier: Team Strike boosts ALL squads in a rally — your skills amplify the entire rally force (lastwargame.online)
Sustain wins wars: Hospital capacity + training speed keep you fighting when opponents run out of troops (packsify.com)
Permanent stat boosts: +5% attacking hero stats (Base Strike) and +5% wall defense stats (Hold the Base) are always active (lastwargame.online)
Alliance-wide damage banner: Charge Banner gives +2% attack to all nearby allies during wars (lastwargame.online)
Closes gap vs spenders: Percentage-based modifiers help competitive alliances close the gap against heavier spenders (packsify.com)
War Leader — Cons
Wastes potential on weak accounts: “Multipliers are strongest when there is already something strong to multiply” — needs developed squads first (godlikebots.com)
No economic benefits: Zero construction, research, or resource-saving bonuses (lastwargame.online)
Bad for solo players: Most War Leader skills require rallies or allies to be effective — limited value for solo play (lastwargame.online)
Poor early season: No help with seasonal building upgrades that drive early progression (godlikebots.com)
Situational skills: Disguise and Immediate Return have narrow use cases (lastwargame.online)
Pro Strategy
Start Engineer early season to snowball growth, then switch to War Leader mid-to-late season when territory wars and Capital Conquest peak.
Switch when: (1) Development pace no longer constrains you, (2) Your alliance role demands combat, (3) Your squads are competitive. — godlikebots.com
Summary: Who Should Pick What?
Engineer
Best for F2P and development-focused players
Construction & research speedups save real days of building time
A strong alliance needs both professions working together. Engineers buff the alliance’s growth, War Leaders buff the alliance’s combat power.
Role
Profession
Why
Most Members (70-80%)
Engineer
Cooperative Construction/Research sharing lifts the entire alliance. Resource savings compound. Buddy Shields protect during wars.
Rally Leaders / R4-R5 (20-30%)
War Leader
Team Strike buffs ALL squads in rallies. Charge Banner provides alliance-wide attack boost. Their combat skills scale with rally size.
Alliance Synergy
Engineers share Cooperative Construction/Research buffs daily — coordinate with alliance members to maximize coverage!
The Cooperative buffs do NOT stack. One Engineer buffs one ally. More Engineers = more people get buffed each day. War Leaders place Charge Banners during rallies for +2% attack.
9. How to Level Fast
Kill monsters on the World Map — Primary XP source. Use Combat Experience skill first (+60% XP).
Upgrade seasonal buildings — Big XP chunks. Use Building Inspiration (+15% bonus XP).
Capture cities — XP from durability damage. Siege Inspiration adds +60% XP from city fights.
Profession EXP Books — From events, Battle Pass, rewards. Save them for after you unlock XP-boosting skills.
Professional Insights (Lv 35 seasonal) — Free 10% of current level’s XP every 24 hours.
Excess XP carries over — Once maxed, surplus converts at a ratio and mails to you at next season start.
Pro Tip
Skill Combat Experience (3/3) and Building Inspiration I (3/3) FIRST — they’re seasonal and accelerate everything else.
Unlock these XP-boosting skills early so every action earns more profession experience throughout the season.
10. Skill Reset & Profession Change
Item
What It Does
Source
Profession Skill Reset Book
Resets all current profession skills. Refunds all skill points. Does NOT change your profession.
Light/electricity rewards, events
Profession Change Certificate
Switches you to the other profession. Resets ALL skills and refunds all points.
Events, Battle Pass, special offers
Seasonal Skill Reset
Happens automatically at end of each season. All seasonal (green) skills reset and points are refunded.
Automatic
Plan your skills carefully. Reset items are limited — you may only get 1-2 per season. Don’t waste points on skills you won’t use just because they look cool.