The Chip Lab is a building that lets you craft drone skill chips from materials. Chips are equipped to your drone and provide permanent combat bonuses that scale with upgrades and stars. Unlike gear or research, chip power carries across all game modes.
All chips fall into 4 functional categories. Each category serves a different combat role. A balanced loadout uses chips from multiple categories.
| Category | Icon Color | Role | Best For |
|---|---|---|---|
| Attack | Red | Boost drone damage, expand target range | DPS heroes (DVA, Kimberly, Schuyler) |
| Defense | Blue | Increase HP, armor, damage resistance | Tanks (Murphy, Williams, Carlie, Lucius) |
| Initial Move | Green | Shield at battle start (~10 seconds) | Opening protection for all squads |
| Interference | Purple | Extends damage duration, reduces enemy tactic damage | PvP disruption, utility builds |
| Rarity | Color | Material Type | Craft Cost | Notes |
|---|---|---|---|---|
| R | Green | None | Minimal | Starter chips, replace ASAP |
| SR | Blue | None | Low | Filler until epic/legendary |
| SSR | Purple | Basic Materials | 400–800 | Solid chips — one per slot (Armor-Piercing Pulse III, Photon Armor III, etc.) |
| UR | Gold | Premium Materials | 800 | Top priority. 4 exist: MUF, GRA, Lethal Firestorm, AQF |
Focus your materials on crafting these chips in priority order. The top 4 are Legendary (UR) — craft them first. The rest are Epic (SSR) and are cheaper but still powerful.
| # | Chip Name | Rarity | Category | Effect | Best For |
|---|---|---|---|---|---|
| 1 | Memory Ultra Fission | UR | Interference | Back-row damage increase + enemy tactic damage reduction. Type-matched: Tank/Aircraft/Missile versions | ALL squads |
| 2 | Gravitational Resonance Armor | UR | Defense | Team defense boost + extra front-row defense | ALL squads |
| 3 | Lethal Firestorm | UR | Attack | Attack boost with expanded target hitting capability | DPS heroes |
| 4 | Absolute Quantum Field | UR | Initial Move | Shield + damage reduction at battle start | All squads (PvP) |
| 5 | Armor-Piercing Pulse III | SSR | Interference | Enhanced armor penetration damage | Anti-tank builds |
| 6 | Photon Armor III | SSR | Defense | Defense boost throughout battle | Tanks |
| 7 | Ultra Frequency Resonance III | SSR | Attack | Attack power amplification | DPS heroes |
| 8 | EM Shield III | SSR | Initial Move | Opening shield protection | PvP defense |
Equip 4 chips per drone loadout. Here are optimized setups for each squad type.
Combat Boost is a universal progression system that enhances ALL equipped chips. Level it consistently — benefits are massive at key milestones.
| Stars | Requirement | Bonus | Notes |
|---|---|---|---|
| 1-star | Base craft | Base stats | Starting point |
| 2-star | Duplicate chips + materials | Special bonus unlocked | First power spike |
| 3-star | More duplicates | Stat boost | Steady improvement |
| 4-star | More duplicates | Stat boost | Near max |
| 5-star | Max duplicates + materials | Second special bonus | Full power (Armor-Piercing Pulse III = max armor pen!) |
Premium materials are the bottleneck. Here's where to farm them and what to expect as F2P.
| Source | Yield | Time | Priority |
|---|---|---|---|
| Versus Mode | ~30 Premium | 5–8 min | Highest |
| Campaign Store | 15–25 | Check 2–3x daily | High |
| Alliance Exercises | 8–15 Premium | Varies | Medium |
| Ghost Ops | 10–20 | Varies | Medium |
Weekly total: 420–750 Premium Materials depending on effort. Each UR chip costs 800 Premium Materials to craft.
| Timeframe | Goal | Details |
|---|---|---|
| Month 1 | First Legendary | Craft Memory Ultra Fission (Aircraft). Equip immediately. (~800 Premium Materials) |
| Month 2–3 | Combat Boost 150 + 2 Legendaries | Add Gravitational Resonance Armor. Fill remaining slots with SSR chips. |
| Month 4–6 | All 4 UR Chips + CB 300 | Complete all 4 legendary chips (Lethal Firestorm + Absolute Quantum Field). Combat Boost 300. |
| Category | % of Materials | Why |
|---|---|---|
| Attack Chips | 60% | Damage wins fights. Prioritize offense first. |
| Defense Chips | 25% | Survivability so your DPS stays alive to deal damage. |
| Initial Move | 10% | Opening shield matters in PvP. |
| Interference | 5% | Luxury — only after core chips are done. |